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House Rules for Unisystem

Places of Power and Ambient Essence
  Ley Lines
Ley lines, aka dragon lines, are channels of increased Essence.  The exact nature of their geometry isn’t fully known; they usually run straight for tens or even thousands of miles, then suddenly end, only to begin again in another location and possibly in a different alignment.   Major ley lines tend to run more consistently and may span continents, while most minor lines disappear after less than a hundred miles. 
Minor ley lines appear to the Gifted as a faint golden glowing strip, perhaps four feet wide.  Major ley lines are brighter, and average around eight feet.
Lines frequently cross, creating a synergistic effect where more Essence is found pooling at the junction of two or more ley lines.  Strange or mystical effects are common at these points.
Single Line 2-Line Intersection 3-Line Intersection

Major:   10

2 Minor:     12 1 Major, 1 Minor:     18
Minor:     5 2 Major:     24 1 Major, 2 Minor:     26
1 Major, 1 Minor:   18 2 Major, 1 Minor:     33
3 Minor:     20
3 Major:     39
[System Note: To figure junction Essence, multiply the total Essence from the leys by (.1 * the number of leys) and add it to the original total.  So, (1 Major (10) + 2 Minor (2x5)) x .3) = 6; 20+6= 26]
Using the Essence along a ley line drains the useable power for ½ mile in either direction.  Draining a conjunction point likewise drains both the point and all of the associated lines for ½ mile in any direction.  The Essence is restored at the rate of 1 per 2 hours (for Junctions, 1 per ley line per 2 hours).
Times of Power and Numbers stack as usual.  So, 13 witches standing on a conjunction of 2 Major ley lines at midnight on Beltaine have 192 Essence to play with!
When standing on a ley line, the use of magic farther along the line can be sensed with a +2 (minor) or +4 (major) bonus; in addition, Essence summoning can be sensed at the rate of ½ mile per 10 Essence rather than the usual 20 Essence.
Ley lines can be sensed with a Simple Perception roll, +1 for a major line.
Combat
  Attack Damage
  “Bashing” damage (punches, blunt objects) do the listed damage as Endurance; in addition,  ¼ of the listed damage also is removed from Life Points.  e.g.: An punch does 8 points of damage; this results is a loss of 8 Endurance and 2 Life Points.
  Armor
Provisional House Rule: Half the listed value of armor is eliminated; the other half is converted to Endurance damage.

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