Werewolf Adventure Logs
1st Chronicle
| Session 1 | Session 2 | Session 3 | Session 4 |
| Session 5 | Session 6 | Session 7 | Session 8 |
| Session 9 | Session 10 | ||
| After their various First Changes, the PCs – Paul Turner (Shadow Lord homid Ahroun: Donnie), Siouxsie Frogeater, aka Laughing Snow (Silver Fang lupus Ragabash: Jim), and Bryn Steinarsson (Get of Fenris homid Philodox: Dee) – gather at the Glass Hand Sept, a caern of Shadow Lords just outside the small town of Bryson City, NC. |
| Game 1: "Staying with the Relatives" |
| Game date: 12/18/00 |
| Real date: 2/3/01 |
| Moon phase: Waning quarter |
| PCs: Paul, Siouxsie, and Bryn |
| NPCs met: All members of the Sept, plus the Kinfolk (see lists); Ghostfire (Shadow Lord metis Theurge), his mate (?) Sister, the Evil Children (Becky and Brett, now deceased) and their dog (Cocoa, also deceased). |
| Synopsis: The new cubs are being held at arm’s length by the sept. With the exception of the metis Benny, most of the werewolves pay little attention to the newcomers, leaving the cubs to try to learn and practice on their own. On the afternoon of the 18th, Celeste tells the cubs they must go on a brief journey, about 5 miles away, and not to dare return before sunset the next day. The PCs are puzzled but do as they are told. After catching and devouring a couple of rabbits, they find the hut of another werewolf, a grizzled old Theurge named Ghostfire. He lives alone except for a lupus Kin companion named Sister. He’s gruff, but at least he’s willing to talk to the PCs. Ghostfire gives some basic lessons about spirits and the Umbra, then he takes the PCs on a quick mission. |
| Leading them to a house near town, he points out two kids and their dog, sitting inside, watching TV. They look perfectly normal, but he says, "We’re too late," and orders the fledglings to kill the kids and their dog. Siouxsie and Bryn looked perplexed, but Paul leaps right on in and starts ripping. There’s more to the kids than meets the eye; it takes quite a fight to put them and their dog out of everyone’s misery. Later, Ghostfire explains they were Wyrm tainted. After exploring the house, the PCs discover the dead parents (Tony and Theresa Austin) in a "sacrificial chamber" with strange writing on the walls, in blood. The PCs also discover a book with similar writing; Ghostfire takes it and goes into the Umbra, coming back to report that it held a Bane. They burn the house down after a search and make their way back to the cabin. The next afternoon (December 19), the PCs head back to the sept. |
| Unanswered questions and loose ends: Why is Ghostfire exiled? Is it because he’s a metis, or is there some other reason? What were the sept members doing that they wanted the PCs gone? Where did the kids get the book? What was its intended purpose, other than corruption? Are there other books like it in town? |
| Game 2: "The Rite of Passage" |
| Game date: 12/21/00 |
| Real date: 2/18/01 |
| Moon phase: New |
| PCs: Bryn, Paul, and Siouxsie |
| NPCs met: The pack’s totem, Boar |
| Synopsis: Finally, the time has come for the characters to undergo their Rite of Passage. They spend a day or so in preparation, meditating and psyching themselves up for this important event. Finally, they step into the Umbra. Each pack member experiences seeing a large boar trapped in a corral; the boar asks each cub if he or she will take his place. All say yes, and then each cub experiences the terror of being chased and killed (after a good fight) by hunters and dogs. After all the cubs have completed the ritual, Boar greets them and says he will be their totem, provided they never hunt or eat his kin, and die only with "ornery good grace." He offers them skills in combat, plus much more, provided they serve him well. Pleased with themselves, the pack heads back home. On the way, each newly initiated Garou meets with his or her tribal totem (Stormcrow, Fenris, and Falcon); they don’t reveal what they learn to each other, though. |
| Strangely, Mistwatcher, who looks rather ethereal, meets them on the Umbral trail and says, "We have done what we can, and it is your turn now. You are young, but you have proven yourselves. You are Gaia’s chosen, Cliath of the Garou, and heirs to what we have accomplished. Take up the blade, and avenge." She fades away, leaving the cubs deeply worried. They hurry back to the caern only to find carnage. Benny, Kyle, Mistwatcher, Silvereye, and Lydia are all dead. The PCs arrive just in time to see the Kinfolk Mel get hacked up. A pack of Black Spirals has attacked and pretty much wiped out the whole sept. Enraged and saddened beyond belief, the PCs charge in and mop up the remaining Spirals. It is a tough fight; Bryn gets an Incapacitating wound. But the new pack prevails and secures the caern from the invaders…for now. |
| After some investigating, they find that Nat has survived, but is catatonic. Shade Dweller lives, but is badly wounded, as is Bill. His wife Celeste and their son are both missing. Jerome and Denise, the elderly Kinfolk, pull in about this time and take Bill to the hospital. Meanwhile, a wereraven named Auntie Alice approaches the PCs (after she gobbles some NPC eyeballs) and says that she and her kind are willing to hang around and help, if this can be a safe place for them. The desperate PCs agree and ask her to fetch Ghostfire. He comes soon after and heals up Bryn and Shade Dweller. It seems that even though he didn’t really get along with the sept members, he is devastated at what has happened. But then he takes charge and tells the young pack that this is not an uncommon death for Garou. Ghostfire sets up close watches and tells the PCs they must guard the caern day and night, in case the Spirals return. |
| Unanswered questions and loose ends: What the heck are we going to do??? Why did the Spirals attack—just pure evil, or was there another reason? Does this have anything to do with why the PCs were sent away for a few days? Where is Celeste and her son? Will Bill survive? What exactly are the wereravens, and what can they do to help? Will the Spirals come back, or did the PCs manage to kill off all members of the attacking pack? |
| Game 3: "Bewitched" |
| Game date: 12-28-00 (Thurs) |
| Real date: 3-30-01 |
| Moon phase: Waxing Crescent (New 25th) |
| PCs: Paul, Siouxsie, and Bryn |
| NPCs met: Jared |
| Synopsis: Ghostfire is unrelenting. For a solid week, he refuses to let anyone leave the caern, for any reason. He spends most of his time with the local spirits. Auntie Alice the Corax does periodic flyovers, but sees no sign of any foes. At last, Ghostfire decides that a second attack is not forthcoming, and allows the pack to go to town. Siouxsie expresses interest in Benny's spirit, and Ghostfire explains that it is fairly likely that the spirit is still in a transitional state, and hasn't "decided what it will do". |
| The PCs note that James DeLoach, son of a retired newspaper editor named Carl DeLoach (minor celebrity who worked for the Knox-Star Publsihing Company), has died in a tragic and fiery automobile accident. James was retired from the state legislature and wanted to become mayor. The current mayor is Bruce Medfort, and he has a somewhat unsavory reputation. The PCs wonder if some kind of foul play is involved; DeLoach drove through a railing off a mountainside. So it looks fishy, especially since the elder DeLoach (Carl) has also died, having a heart attack on the 19th and lapsing into a fatal coma on the 24th. To top it off, another political aspirant, Tony Austin, has also died in an arson fire. |
| Curious, the PCs do a drive-by of the DeLoach family home on the day of the funeral. They see Mrs. Mildred DeLoach (Carl’s widow) and his granddaughter Carla. They also spot a weird looking man with sandy-blonde hair and a dark gray trenchcoat leaving the house. As he walks by, their wyrmtooth necklaces turn a light shade of green. The PCs decide this guy is worth keeping an eye on. |
| After sniffing about town later, hoping to find either more clues in the DeLoach case or a follow-up to the books acquired during the assault on the Fomori children, they note that the trenchcoat guy is staying at one of the local motels. However, they can’t get him to open the door. Later that evening, they try to step sideways to get into the room and find it impossible! Concerned, the werewolves go back to monitor the DeLoach house, and there, they encounter the trenchcoat man. He calls himself Jared and has a low-country sort of accent. He’s dignified and sort of mysterious but doesn’t seem threatening. Jared clearly doesn’t want a fight, but he doesn’t seem particularly afraid, either. He tells the PCs that something is going on with the two DeLoach deaths and to keep their eyes open. He gives them a business card, and turns out, the guy is some kind of antique dealer from Savannah. The PCs let him go, wary and not a little confused. |
| Unanswered questions and loose ends: Who (and what exactly) is Jared? Is he a friend or a foe? If he’s not Wyrm-tainted, why did the necklace teeth turn green? What is going on with the DeLoach family? Who is responsible for these deaths and the death of Tony Austin? Is it all connected to the Fomori children in some way? |
| Game 4: "New Pack in Town" |
| Game date: 1-1-01 |
| Real date: 6-9-01 |
| Moon phase: Full (December 30) |
| PCs: Paul, Siouxsie, and Bryn |
| NPCs met: Charlie Hicks (Truth-of-Morning, homid Uktena Philodox), Nancy Dawes (Holds-Back-the-Shadows, homid Uktena Theurge), Tsali Watie (Firewalker, homid Uktena Ahroun), Mary Oolutsa (Eyes-Across-the-Water, metis Uktena Theurge), Reid Trotter (Wind-in-the-Spruce, lupus Uktena Galliard). Also met were members of the Forest Watcher Pack (totem is Turkey), who live in Cherokee and serve as Uktena ambassadors and emissaries to other tribes: |
| Henry Adahy (homid Uktena Philodox, rank 5), Jesse Longknife (Three Hawks, homid Uktena Ahroun, rank 4), Witch's Fear (homid Uktena Theurge, rank 4), and three unnamed members, a lupus Uktena Galliard (rank 3), a homid Uktena Ragabash (rank 4), and a lupus Uktena Ahroun (rank 2). |
| Synopsis: |
| A week and a half has passed since the massacre at the caern. Bill is in stable condition, but the doctors don't know how completely he will recover. Shade Dweller has recovered, and has established her dominance over Sister. Apart from the brief ventures into town, the pack has been patrolling pretty steadily, and they are getting worn out. Ghost Fire admits that while the caern is well-hidden, more defenders will be needed. |
| The PCs ask Auntie Alice if there are any other Garou in the area, and she describes several in the Cherokee area. Auntie Alice agrees to be a go-between and set up a meeting. The PCs travel to Cherokee where they talk with Henry, a Philodox leader, and meet the others who are interested in joining the sept. |
| Nancy and Charlie join Ghostfire and form the Valley Smoke pack. Tsali, Mary, and Reid form the Red Creek pack. Tsali and Paul have a big fight, which Paul loses. Of all the newcomers, Tsali seems the most grumpy and irritable towards the "Wyrmcomers" (Garou of European descent). |
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Unanswered questions and loose ends: Ghostfire warned that the Uktena "like their secrets." What does this mean? What do the Uktena know about the caern and other werewolves? What can they teach the PCs? |
| Game 5: "Biting Chill" |
| Game date: 1-15-01 |
| Real date: 8-5-01 |
| Moon phase: Waning quarter (January 16) |
| PCs: Paul, Siouxsie, and Bryn |
| NPCs met: Vampire Sabbat pack called Bart’s Bastards (Bart, Lizzy, Jake, Ozzy, Mama Cat, and Ragboy). Arthur, a vampire with a sword. |
| Synopsis: A series of puzzling auto accidents is occurring along a stretch of 19/23, just outside the city limits. The PCs do some investigation and find that similar accidents happened to the north, near Chattanooga, some months ago. They suspect some kind of serial killer and set up a trap with Bryn as bait. Nothing much happens, except that a passerby calls 911. Auntie Alice and Ghostfire speculate that it might be vampires doing these deeds, since the bodies are always burned and exsanguinated (presumably the burning covers up any evidence of what really happened). |
| After some futile searching, the PCs target a somewhat overgrown and forsaken campground (probably closed for winter). They find a battered travel trailer and wait for the inhabitants to come out. They do, and they also turn out to be undead Leeches. The PCs fight the vampires and more or less destroy them all. As they are leaving, a vampire with a sword appears, and he is somehow "higher ranking" than the others (or so it seems to the PCs). He assures them he wants to stop the lower ranking vampires as much as they do and says he will mop up the remaining mess. Tired and wounded, the PCs agree, though they warn him not to stay long in this territory. The vampire seems a bit bemused, but says he’ll leave as soon as possible. |
| Unanswered questions and loose ends: Who was the vampire with the
sword? Why was he fighting the others? Are there different packs or tribes
of vampires, and how do they work? Garou don’t kill Garou (unless they’ve
become incurably tainted), so why are these vampires killing each other?
(Not that such Wyrm-infested creatures need an excuse). |
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NPCs: The Moor Hunter Pack (see below), some Black Spiral Dancers, Jamie McPherson |
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Moon Phase: Waxing Quarter (1st) |
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(As it turns out, the |
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The PCs collect the computer and as much data from
the company as they can before leaving. They offer to take the Moor Hunter
pack back to their caern, to bury the dead and heal the living. |
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Going over the computer data, the PCs discover a link
to the Douglas Feed Company (and a contact named Wilson Carlton). Memos
and files also refer to the Research Division of McNeal, and the Products
Testing division of Bauman and Fischer Inc., a veterinary supply based out
of Norcross. |
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Finella, Stefan, and Nightsong are all badly hurt, but they can heal. They bury their dead at the caern with honor, and Nightsong sings a funeral dirge that makes everyone, even the Uktena, sob in grief. Later, Brynn cautions it may not be a good idea to tell the Moor Hunter pack that it was a member of the Bloody Tusk pack that killed Gina…not to hide the fact, but that this just isn’t the right time. Paul tells them anyway, and Stefan freaks. Nightsong is deeply grieved, but takes the news calmly and doesn’t cast blame. Brynn fumes at the lack of compassion Paul has shown and hopes it doesn’t turn the obviously stronger pack against them. |
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Moon Phase: Full (8th) |
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Imbolc (Feb 1-Feb 2) |
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The Moor Hunter Pack invites their hosts to participate in a Fianna rite, and most attend. The Imbolc Rite is a sacred festival marking the ebbing of winter before the promise of spring. Ritual bonfires dot the caern, and the night is filled with tales of struggles won and the surety of better times ahead. |
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That night, they gather to honor the spirits and howl their devotion to Gaia. They also handle sept business, performing Rites of Accomplishment. |
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Then Charlie brings up the idea of offering membership to the new pack. Charlie says that he has spoken with Nightsong and is impressed with her knowledge. Reggie says four packs is a good number for the sept; one or two can be on missions and still leave the caern well-guarded. Tsali asks: "Where will they stay? The lupus prefer the woods, and most of the Uktena live in their cabins. The Wyr – the new pack are probably used to finer living quarters than they have available." Ghostfire says that while the Fianna have a reputation for revelry in the face of duty, this pack has shown they are Wyrmfighters. All business concluded, Wind-in-the-Spruce sings a song about a Garou named Sharptail who discovered a nest of fomori, alerting his pack and destroying them before they could attack Kinfolk. |
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But all is not well. Banes escaped the Franklin lab during the attack. |
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The pack goes to Franklin to hunt down the Banes, but they aren't to be found. Trying to spy on the secretary in the hospital, they discover an FBI agent on the scene. They attempt to burgle his hotel room, they are discovered and things nearly get nasty until they realize he's Kinfolk. He's reticent about giving too much info to bungling amateurs, but agrees to meet them later. |
| Game 8: "Cleanup Crew pt. 2" |
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Characters: Bloody Tusk Pack |
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Moon Phase: Waning Gibbous |
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Sun
11– The Scrags inhabit a young
couple in the seedy apartment ( Mark Doyle, 23, and Anne Williams, 20) and
friend from down the hall (Pete Craddoc, 22), all stoners. |
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Tues
13 – The couple begins to kill people on their floor, quietly, room by room. |
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Thurs 15 – Thirteen people are dead. The police are alerted with Mark calls in an incoherent message saying he didn’t know why he did it, he just couldn’t help it. Mark is found, hung, and Anne is hugging a toaster in the bathtub. |
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Mon 19 –They will manifest at school.. |
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The
pack is at the house watching TV on Sunday.
Nightsong sees a report on a school system proposal to hire more
teachers; a view of Franklin High will flash up, and she recoils with disgust at
the carnage in the halls.
When others explain that she has the Sight, the pack realizes where
trouble is brewing. |
To the Meet |
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Agent |
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High
School |
The
pack arrives at the high school. They soon hear the sounds of
slaughter in the girl's bathroom. Two scrags have manifested and are
shredding students. Fighting commences, and characters frenzy before
the scrags die. Remembering there was a third Bane, the pack heads to the
boy's bathroom and beats the scrag out of the boy without the moral
dying. They then hightail it out and escape. |
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Game 9: "Crystal Healing" |
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Moon Phase: New (23rd) |
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Reggie is working of fighting techniques with the younger packs when Auntie Alice wings her way into the caern. She says there is a nest of Fomori in the hamlet of Roundhill; half a dozen have displayed unusually-developed muscles and eyes that seem to swirl. Tsali immediately asks that his pack be allowed the honor of destroying the infestation. Reggie allows them to go. If the Tuskers ask to go as well, he tells them they should stay around the caern; the Red Creeks need some experience. |
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The fetish leads the pack to a cave.
Inside, they find a quartz crystal slumbering.
The theurge asks that everyone keep their voices down as she begins her
rite. The |
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Crystal
Spirit |
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Will-2:Soak, Strike, Rage:Damage, Rage-2 (to hit diff)Gnosis:Social/Mental Essence: HP |
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Will
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Soak:6 |
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Rage
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To Hit: 6 |
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Gnosis:
9 |
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Essence:
20 |
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Charm:
Airt Sense, Cleanse the Blight, Crystallize, Healing, Open Moon Bridge,
Throw |
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The reach the hospital and enter through the Umbra, only to find a doctor in the room. He leaves, they enter and begin the cleansing rite. Unfortunately, the doctor returns and demands who they are. After a couple of minutes explanations, they tussle, and the doctor suddenly gives the ahroun a splitting headache. A tussle ensues, and eventually they kill the "doctor", who turns out to be a fomori. A nurse calls for help, and they grab the boy and go through the window. They find a secluded spot and let the crystals do their work before leaving him where he can quickly found. |
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Shortly after returning, Brynn announces she is must leave the sept to find her place as a Get of Fenris. |
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Paul is confronted by the Shadow Lords and told he must retake the caern for his tribe, starting with his "mongrel pack". Meanwhile, Laughing Snow's imaginary grandfather begins to mutter "Red Rum, Red Rum" and tells Snow the only way he can find true acceptance as a Garou is to kill the nasty homids he's been running with. Finally, the new Uktena is told the Wyrmcomers are too disruptive and must be put in the ground. So as each of them is hoping to draw the others away for easy disposal, they readily agree to run a patrol into the mountains. The confrontation begins and they are all soon badly mauled. At this point a nearby rock opens and Black Spirals pour out. The Tuskers are quickly overpowered, taken into the Hive and made to walk the Spiral. Newly corrupted and unhinged, the Tuskers betray their former caern and lead their new tribe into battle. |
Nah, not really. Two of the players dropped the game, so it's defunct for the moment. |